Sunday, December 14, 2025

Ships At Sea | 0.85 Public Test | PC gameplay

Ships At Sea | 0.85 Public Test | PC gameplay From the brand-new Sea Taxi system, which lets you teleport to company-owned ships out at sea or move quickly within ports, to the dramatic new Burning House mission and major improvements to our Buoyancy and Ship Physics/Handling, there’s plenty to explore. Ships At Sea on Steam: https://store.steampowered.com/app/1266540/Ships_At_Sea/ A major technical change in this update is that thrusters now have their own dedicated engine, entirely separated from the main propulsion system. This means bow thrusters equipped on the Class 3 Ships work independently and can be controlled even when the ship is stationary, behaving as expected in real-world operations. This update delivers Part 2 of our Buoyancy and Ship Physics Overhaul, significantly improving how vessels behave in the water. Key improvements include: More natural wave response with reduced bouncing and jittering Improved steering and maneuverability at both low and high speeds Smoother acceleration and more controlled deceleration Resolved overly aggressive instant turning behavior of vessels More accurate weight distribution, engine, and propeller force simulation Support for multiple engines and rudders Refined wave height transitions between open ocean and calmer areas Optimized water shader and overall performance improvements #shipsatsea #simulation #miscgames #earlyaccess https://youtu.be/0dGZlU_ZTn0

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